
🌑Mythic Season 1

Midnight Season 1 is here, and with it comes a Mythic+ dungeon pool built from four new Midnight dungeons and four returning favorites from older expansions. Blizzard’s official Season 1 lineup includes Magisters' Terrace, Maisara Caverns, Nexus-Point Xenas, Windrunner Spire, Algeth'ar Academy, Pit of Saron, Seat of the Triumvirate, and Skyreach. Midnight Season 1 began the week of March 17, 2026, and Mythic+ keystones launched on March 24, 2026.
This page is your main dungeon hub, built to help quickly find the guide you need, whether you are pushing keys, learning boss mechanics, or trying to stop your group from turning every pull into a small historical tragedy. Each dungeon below links to its own full guide page with boss tips, trash notes, healer advice, tank reminders, and quick strategy summaries.
✂️📋Even a COPY & PASTE boss tip to send to your group.
The WIPEside of the force shall not prevail!


May your Mythic+ score soar higher than a Gnome on a malfunctioning world quest jetpack!


🌀Magisters' Terrace
A rebuilt and expanded trip through one of Warcraft’s most iconic blood elf locations. This dungeon mixes arcane pressure, void mechanics, room control, and boss encounters that punish sloppy positioning. If your group cannot place puddles correctly, Magisters' Terrace will provide a practical education.
Read the full guide!

🌀Maisara Caverns
Maisara Caverns takes you beneath Zul'Aman into a ritual-heavy dungeon filled with necromancy, captured souls, brutal troll magic, and a final boss that turns a bridge run into a test of speed and awareness. It is one of the more punishing new Midnight dungeons if your team is weak on movement and add control.

🌀Nexus-Point Xenas
This Midnight dungeon throws players into a broken facility overflowing with unstable void and arcane energy. The result is a dungeon full of beams, dangerous trash, clone mechanics, and boss phases that punish hesitation. Very pretty, very lethal, watch the beams, they can be very rude.

🌀Windrunner Spire
Set in the haunted home of the Windrunner family, this dungeon is all about grief, curses, add control, beam placement, and staying alive while the floor keeps disagreeing with your choices. It is one of Midnight’s easiest places to wipe if your group ignores mechanics.

🌀Algeth'ar Academy
The academy returns as part of the current Mythic+ pool, bringing dragonflight buffs, flexible boss order, dangerous trash, and clean execution checks across every wing. This is a dungeon where “simple mechanics” become group-wide disaster the moment people stop paying attention.

🌀Pit of Saron
This Wrath classic returns as part of the Season 1 rotation, bringing frozen quarry pulls, line-of-sight mechanics, plague pressure, and a final boss that expects your team to understand corpse-pile positioning like their lives depend on it. Because they do.

🌀Seat of the Triumvirate
A void-heavy return from Legion, Seat of the Triumvirate is built around dangerous casts, add control, room pressure, and several encounters that punish weak cleanup. If your group is bad at interrupts, this dungeon will make that fact very public.

🌀Skyreach
Skyreach returns with all the ledges, sun magic, knockbacks, and platform panic you remember, which is excellent news for the dungeon and terrible news for anyone standing too close to the edge. This one rewards movement discipline more than almost anything else in the pool.






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